
How Seasons Work
Five-week chapters: climb the ladder, fill the pass, and fight the Pantheon War. The whole loop, explained.
Pantheon is played in seasons — roughly five-week chapters, each with its own climb, rewards, and a faction war to close it out. Here's how a season runs.
The Divine Favour ladder
Every ranked match moves your Divine Favour: win and climb, lose and slip. There are 50 ranks across ten tiers, from the Mortal Realm up to the God-Touched, with a champion sub-rank at the very top. When a season ends your standing soft-resets — you keep part of your climb, but there's always fresh ground to take.
The Season Pass
Alongside the ladder runs a 50-tier reward track — cards, cosmetics, and currency earned just by playing. The free lane is open to everyone; the Divine Edition unlocks the premium lane for the season. It's a one-time unlock, never a subscription.
Your allegiance
Swear to one of the pantheons. Your allegiance is your faction for the whole season and locks after the first week, so choose with intent — it decides which side you fight for at the end.
The Pantheon War
In the final week, the ladder gives way to the Pantheon War. Every player fights under their sworn pantheon, and each ranked win banks points for your faction. The pantheon that banks the most is crowned the season's champion — and its members carry rewards into the next season.
Regions
You're ranked within your region's cohort, so the leaderboard you're chasing is one you can actually reach. Set your region in Settings.
Season's end
When the chapter closes, rewards are paid out, the champion faction is honoured, Divine Favour soft-resets, and a new season opens. Pick a pantheon, and make the gods remember your name.